// You can assign 'oncreate' events to specific menus. By default, the script has only one for
// the root menu that shows it when it is created. You may wish to change it to something like the
// following, which uses the animation function to show the menu, or delay its show altogether.
//menu.root[0].oncreate = function()
// { this.visNow=true; pMenu.position('root'); pMenu.showMenu('root') }

// Uncomment these lines to make specific menus show popouts on click rather than on mouseover.
//menu.root[0].subsOnClick = true;
//menu.mFile[0].subsOnClick = true;

// You can also customise hide or show delays (in milliseconds) to the menus. Defaults are:
//showDelay = 0;
//hideDelay = 500;
// Specify hideDelay as zero if you want to disable autohiding, and showDelay as a couple of
// hundred if you don't want the menus showing instantaneously when moused over.

// End of 'with (pMenu)' block. That's one menu object created, now we have to activate it...




// You can create another menu object here if you want multiple menus on a page.
// Every menu object MUST have a menu named 'root' in it, as that's always visible.
// You can name the other menus in it anything you want.

//var anotherMenu = new PopupMenu('anotherMenu');
//with (anotherMenu)
//{
// startMenu('root', .....);
// ... make menus here ...
//}

// Then remember to add it to the event section below...







// *** (3) MENU EFFECTS AND ANIMATION ***


// Now you've created a basic menu object, you can add optional effects like borders and
// shadows to specific menus. These functions are found in the "Optional Code" section
// below, you can edit them or delete them entirely if you don't want to use them, with
// no harm to the rest of the script itself.


// Add a border to an all menus using a specified ItemStyle. The syntax is:
// addMenuBorder(menuObject, ItemStyle,
//  opacity of border, 'border colour', border width, 'padding colour', padding width);
// Opacity is a number from 0 to 100, or null for no filter, like the ItemStyles.

addMenuBorder(pMenu, window.subBlank,
 null, '#666666', 1, '#CCCCDD', 2);


// Apply a dropshadow to specific menus again. The syntax is similar, but later on you
// pass arrays [...] for each layer of the shadow you want. I've used two grey layers
// here, but you can use as many or as few as you want. The syntax for the layers is:

// [opacity, 'layer colour', X offset, Y offset, Width Difference, Height difference]

// Opacity is from 0 to 100 (or null for no filter), and the X/Y offsets are the
// distance in pixels from the menu's top left corner to that shadow layer's corner.
// The width/height differences are added or subtracted to the current menu size, for
// instance the first layer of this shadow is 4px narrower and shorter than the menu
// it is shadowing.

addDropShadow(pMenu, window.subM,
 [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);
addDropShadow(pMenu, window.subBlank,
 [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);


// Add animation to the 'pMenu' menu object for supported browsers.
// Opera doesn't support clipping so we turn it off, and Mozilla versions prior to
// 1.x (such as Netscape 6) are too slow to support it, so disable there too.
// If you don't want animation, delete this entirely, and the menus will act normally.
// Change the speed if you want... it's the last number, between -100 and 100, and is
// defined as the percentage the animation moves each frame.
// The 'menuAnim' function is in the "Optional Code" section below, edit if you want to,
// I've put in a few extra tweaks in there like fading transitions if you're interested.

if (!isOp && navigator.userAgent.indexOf('rv:0.')==-1)
{
 pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
 pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)');

 // Alternatively: try the IE5.5+/Windows filters. Comment above two lines out and uncomment:
 //pMenu.showMenu = function(mN)
 // { menuFilterShow(this, mN, 'progid:DXImageTransform.Microsoft.fade(duration=1)') }
 // There's a good list of transitions available from http://msdn.microsoft.com

 // Add animation to other menu objects like this...
 //anotherMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
 //anotherMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)');
}


// Advanced (or just plain determined to tweak everything) users: Custom item arrangement!
// Here you can extend a menu's overall dimensions, and then reposition or resize its items.
// You can arrange the items however you want within a menu, in a curve or similar,
// or even change the overall arrangement of the menu (put items in rows etc).
// Individual items have .iX and .iY which are positions and .iW and .iH which are dimensions.
// I recommend doing this *before* calling the border or shadow commands too :).

//with (pMenu.menu)
//{
// mFile[0].menuW += 20;
// mFile[0].menuH += 20;
// mFile[1].iX += 5;
// mFile[2].iX += 2;
// mFile[2].iW -= 2;
// mFile[3].iX += 5;
// mFile[4].iX += 10;
// mFile[4].iW += 10;
// mFile[4].iY += 3;
//}







// *** (4) EVENTS ***
//
// In JavaScript, there are document 'events' you need to set so any scripts you are using
// are notified of things like page loading/clicking/scrolling. If you've got several menus
// or another JavaScript entirely in your page, you'll need to add all their functions in here.
// For another menu object, call its functions like update() and position() next to pMenu's,
// I've put examples in to show where these need to go.
//    The reason for these is that every time you set them, they override a previous setting.
// So make sure you collate all the functions that need to be called in here! Syntax:

//object.onevent = function()
//{
// function1();
// function2();
// ...
//}

// That's similar to: <BODY ONEVENT="function1(); function2(); ...">


// The most important event is one used to display the menu by calling one of several methods of
// any menu object(s) you have created. This is where you select the menu creation mode. 'Dynamic'
// mode inserts the menus into the document once it has finished loading and supports features
// like modifying the menu after creation. You update a menu in 'Dynamic' mode by just calling the
// .update() method of a menu object like 'pMenu'.
//    'Fast' creation mode writes the menus to the document here and now, which is faster and
// more reliable in many browsers but only when the document's loading -- you do this by passing
// 'true' without quotes to the update function to signal that we're inline.
//    Opera only supports Fast mode and Netscape 4 only supports in Dynamic mode, so we use
// browser-detect code here. If you find some browser has troubles with one mode or another, try
// the other menu creation method -- see the "Cross-Browser" code at the very top of the SCRIPT
// tag for the variables used.
//    Hardcore tweakers -- there's some extra code commented in the popOver() function at the top
// which lets you create the root menu on page load and other menus only as needed, which might
// be useful for very very large menus in a single frame. Look it up if you want.

if (!isNS4)
{
 // Write menus now in non-NS4 browsers, by calling the "Fast" mode .update(true) method.
 pMenu.update(true);
 //anotherMenu.update(true);
}
else
{
 // For Netscape 4, back up the old onload function and make a new one to update our menus.
 // This is the regular "Dynamic" mode menu update, it works in IE and NS6 too if required.
 var popOldOL = window.onload;
 window.onload = function()
 {
  if (popOldOL) popOldOL();
  pMenu.update();
  //anotherMenu.update();
 }
}


// Other events must be assigned, these are less complicated, just add or remove menu objects.

var nsWinW = window.innerWidth, nsWinH = window.innerHeight, popOldOR = window.onresize;
window.onresize = function()
{
 if (popOldOR) popOldOR();
 if (isNS4 && (nsWinW!=innerWidth || nsWinH!=innerHeight)) history.go(0);
 pMenu.position();
 //anotherMenu.position();
}

window.onscroll = function()
{
 pMenu.position();
 //anotherMenu.position();
}


// NS4 can't reliably capture clicks on layers, so here's a workaround.
if (isNS4)
{
 document.captureEvents(Event.CLICK);
 document.onclick = function(evt)
 {
  with (pMenu) if (overI) click(overM, overI);
  //with (anotherMenu) if (overI) click(overM, overI);
  return document.routeEvent(evt);
 }
}

// Activate the window.onscroll() event in non-Microsoft browsers.
if (!isIE || isOp)
{
 var nsPX=pageXOffset, nsPY=pageYOffset;
 setInterval('if (nsPX!=pageXOffset || nsPY!=pageYOffset) ' +
 '{ nsPX=pageXOffset; nsPY=pageYOffset; window.onscroll() }', 50);
}






// *** (5) OPTIONAL CODE ***   DELETE IF YOU'RE NOT USING THESE!


// MOUSE EVENTS:
//
// If you want, you can assign functions to handle mouse events like mouse over/out/click.
// You'll want to use these for assigning click actions to 'sm:' items or status messages etc.
// 'with (this)' means use the properties of the menu object, and it's passed the current
// menu name (mN) and item number (iN) you can use to calculate the active item.
// To uncomment and activate, delete the /* and */ at the start and end.

/*
pMenu.onclick = function(mN, iN) { with (this)
{
 // Do actions depending on the item that the mouse was over at the time of the click.
 // You may with to use nested IFs or 'switch' statements etc. if you're familiar with JS.

 if (mN == 'root')
 {
  if (iN == 1) status = 'Congratulations, you\'ve mastered clicking!';
  // Click on second item in root menu will navigate to 'edit.html'. Copy and paste this for
  // each menu item to add click actions to 'sm:' items...
  if (iN == 2) location.href = 'edit.html';
  if (iN == 3) location.href = 'help.html';
 }
}}

// Set the status message to the URL if the 'action type' is nothing, and clear on mouseout.
pMenu.onmouseover = function(mN, iN) { with (this)
{
 // By now, you either have my JS Object Browser script from my site or you need it... try
 // embedding in an IFrame and typing 'pMenu' into its Go To field to see the menu internals.
 with (menu[mN][iN]) if (!type) status = href;
}}
pMenu.onmouseout = function() { status = '' }
*/




// ANIMATION:
//
// Each menu object you create by default shows and hides its menus instantaneously.
// However you can override this behaviour with custom show/hide animation routines,
// as we have done in the "Menu Effects" section. Feel free to edit this, or delete
// this entire function if you're not using it. Basically, make functions to handle
// menuObj.showMenu() and .hideMenu(), both of which are passed menu names.
//
// Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)
// so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions
// to be safe due to different box models in some browsers.
// Another idea: add some if/thens to test for specific menu names...?


function menuAnim(menuObj, menuName, dir)
{
 // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu').
 var mD = menuObj.menu[menuName][0];
 // Add timer and counter variables to the menu data structure, we'll need them.
 if (!mD.timer) mD.timer = 0;
 if (!mD.counter) mD.counter = 0;

 with (mD)
 {
  // Stop any existing animation.
  clearTimeout(timer);

  // If the layer doesn't exist (cross-frame navigation) quit.
  if (!lyr || !lyr.ref) return;
  // Show the menu if that's what we're doing.
  if (dir>0) lyr.vis('visible');
  // Also raise showing layers above hiding ones.
  lyr.sty.zIndex = 1001 + dir;

  // Alpha fade in IE5.5+. Mozilla's opacity isn't well suited to this as it's an inheritable
  // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.
  // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus
  // with dropshadows. If you're going to use it, make sure all your alpha values for a given
  // menus are numbers, or they're all null (solid).
  //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);

  // Clip the visible area. Tweak this if you want to change direction/acceleration etc.
  lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );
  // Remove clipping in NS6 on completion, seems to help old versions.
  if ((isDOM&&!isIE) && (counter>=100)) lyr.sty.clip='';

  // Increment the counter and if it hasn't reached the end (10 steps either way),
  // set the timer to call the show/hide function again in 40ms.
  counter += dir;
  if (counter>100) counter = 100;
  else if (counter<0) { counter = 0; lyr.vis('hidden') }
  else timer = setTimeout(menuObj.myName+'.'+(dir>0?'show':'hide')+'Menu("'+menuName+'")', 40);
 }
}

// Here's the alternative IE5.5+ filter animation function.
function menuFilterShow(menuObj, menuName, filterName)
{
 var mD = menuObj.menu[menuName][0];
 with (mD.lyr)
 {
  sty.filter = filterName;
  var f = ref.filters;
  if (f&&f.length&&f[0]) f[0].Apply();
  vis('visible');
  if (f&&f.length&&f[0]) f[0].Play();
 }
}



// BORDERS AND DROPSHADOWS:
//
// Here's the menu border and dropshadow functions we call above. Edit ot delete if you're
// not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which
// is written to the document with the menus as they are created -- the string can contain
// anything you want, really. They also adjust the menu dimensions and item positions
// to suit. Dig out the Object Browser script and open up "pMenu" for more info.

function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW)
{
 // Loop through the menu array of that object, finding matching ItemStyles.
 for (var mN in mObj.menu)
 {
  var mR=mObj.menu[mN], dS='<div style="position:absolute; background:';
  if (mR[0].itemSty != iS) continue;
  // Loop through the items in that menu, move them down and to the right a bit.
  for (var mI=1; mI<mR.length; mI++)
  {
   mR[mI].iX += bordW+backW;
   mR[mI].iY += bordW+backW;
  }
  // Extend the total dimensions of menu accordingly.
  mW = mR[0].menuW += 2*(bordW+backW);
  mH = mR[0].menuH += 2*(bordW+backW);

  // Set the menu's extra content string with divs/layers underneath the items.
  if (isNS4) mR[0].extraHTML += '<layer bgcolor="'+bordCol+'" left="0" top="0" width="'+mW+
   '" height="'+mH+'" z-index="980"><layer bgcolor="'+backCol+'" left="'+bordW+'" top="'+
   bordW+'" width="'+(mW-2*bordW)+'" height="'+(mH-2*bordW)+'" z-index="990"></layer></layer>';
  else mR[0].extraHTML += dS+bordCol+'; left:0px; top:0px; width:'+mW+'px; height:'+mH+
   'px; z-index:980; '+(alpha!=null?'filter:alpha(opacity='+alpha+'); -moz-opacity:'+(alpha/100):'')+
   '">'+dS+backCol+'; left:'+bordW+'px; top:'+bordW+'px; width:'+(mW-2*bordW)+'px; height:'+
   (mH-2*bordW)+'px; z-index:990"></div></div>';
 }
}


function addDropShadow(mObj, iS)
{
 // Pretty similar to the one above, just loops through list of extra parameters making
 // dropshadow layers (from arrays) and extending the menu dimensions to suit.
 for (var mN in mObj.menu)
 {
  var a=arguments, mD=mObj.menu[mN][0], addW=addH=0;
  if (mD.itemSty != iS) continue;
  for (var shad=2; shad<a.length; shad++)
  {
   var s = a[shad];
   if (isNS4) mD.extraHTML += '<layer bgcolor="'+s[1]+'" left="'+s[2]+'" top="'+s[3]+'" width="'+
    (mD.menuW+s[4])+'" height="'+(mD.menuH+s[5])+'" z-index="'+(arguments.length-shad)+'"></layer>';
   else mD.extraHTML += '<div style="position:absolute; background:'+s[1]+'; left:'+s[2]+
    'px; top:'+s[3]+'px; width:'+(mD.menuW+s[4])+'px; height:'+(mD.menuH+s[5])+'px; z-index:'+
    (a.length-shad)+'; '+(s[0]!=null?'filter:alpha(opacity='+s[0]+'); -moz-opacity:'+(s[0]/100):'')+
    '"></div>';
   addW=Math.max(addW, s[2]+s[4]);
   addH=Math.max(addH, s[3]+s[5]);
  }
  mD.menuW+=addW; mD.menuH+=addH;
 }
}


// Extra code for updating and moving the menus is embedded in the feature list in the HTML document
// below, have a look at that if you're interested in tweaking the menu more.









// *** (6) FRAMESET README ***

// You're looking at the single-frame version of this script right now. This menu does support
// frames with a few extensions -- the core script is the same, but you need to remove the "Events"
// section and include a modified version of it in each loaded file. Get the frameset example from
// my site first, I've put the modified section in a file named "SUBFR.JS".
//
// This script should reside in the topmost frameset. Files loaded in this frameset must satisfy
// two conditions to work:
// 
// 1) They must have all the needed CSS info from the <STYLE> tag included in them, and a small
// JavaScript file (SUBFR.JS) to activate and manage the menus in that frame.
// 
// 2) They must be from the same domain as this frameset -- you can't load in search results or
// similar from another server and pop menus out over it, due to browser JS security rules.
// 
// With the SUBFR.JS file, all you have to do is make sure that in the first line pMenu points to
// the correct pMenu -- that is, located within that frame's parent (this script). If you're using
// multiple menu objects across frames or loading framesets within framesets, you will have to edit
// it, otherwise just leave it as is. To use multiple menus, you need to create them both here and
// then edit SUBFR.JS in the same fashion as the Events section here, calling your second menu
// object whenever pMenu itself is called.
// 
// The example setup allows the menus in sub-frames scroll with their windows. All you have to do is
// use the 'page' object in that frame in a formula to get the current scrolling position of that
// frame, and then add or subtract pixels to position the menus from the scroll position, e.g. for a
// menu in a frame named 'xyz', we would set it to appear in that frame and appear near the top and
// 100px from the left:
// 
// startMenu('menuName', false, 'xyz.page.scrollX()+100', 'xyz.page.scrollY()+10', 17, hBar, 'xyz');
// 
// Of course, third-level menus in other frames can be positioned relative to their parents
// normally. (Remember: strings as positions mean 'absolute' and are calculated as formulae,
// numbers as positions mean 'relative', offset from its parent).
// 
// JS window syntax is OK, so parents can be 'xyz.subFrame.something' if you want, and the SUBFR
// file in that frame/window points back to this one (try scrWin=top rather than scrWin=parent).
// You'll probably want to specify target frames for each menu item, in the same fashion as
// you specified them for the menus themselves -- by default URLs will open in the window in
// which the script is located, the topmost frameset. Try addItem('Text', 'file.html', 'botFr');








